ZS47D CLASS 47 DIESEL SOUNDFILE FOR ZIMO DECODERS

£0.01

This is a preloadable soundfile for your chosen Zimo decoder purchase. Cannot be bought on its own.

Availability: In stock
SKU
ZS47D

Class 47 DigiDrive E Version 3.0

Please spend a few moments to read these notes which have been produced so that you may obtain the maximum satisfaction from your new sound scheme.

 Warnings, please read before fitting your new decoder.

Fit 21 pin decoders yellow component side upwards

 

Do not leave wires connections bare if modifying wiring to fit your installation requirements. Always use heatshrink insulation. Bare wires kill decoders.

 

On MX645 decoders the stay alive capacitor wires are the blue and grey pair on their own. Blue to the +ve (unmarked) side of capacitor and grey to grey striped –ve (marked -) side. Then insulate with heatshrink. Wrong way round will blow the capacitor and can damage the decoder! Do not confuse these with function blue and the motor grey wires.

 

Speaker wires, both purple, not polarity sensitive but ensure well insulated as short circuits on speaker output will blow amplifier and this is not covered on the warranty as it isn’t a manufacturing defect but considered as mishandling.

 Please be sure you are confident working in your locomotives and have the necessary skills to fit the decoders. If not seek the services of a professional.

 

The sounds should work perfectly when the decoder is fitted correctly. Individual locos may require some fine tuning that you can achieve with your DCC controller.

What is DigiDrive E?

This is a system developed to allow more prototypical sounds to be deployed across a wide range of operating conditions.

The sounds have been programmed in such a way that you, the user, may change the way that the sounds respond to your driving style or needs. This avoids the need for reprogramming and all the additional costs that would imply.

Please note that in all driving schemes listed below, small speed step increases or decreases will normally produce the best results in terms of matching sounds to loco movement.

Some of the new controls will not operate correctly if you use 14 or 28 speed steps. Please ensure you use 127/128 speed steps to get maximum advantage of these important additions.

 

Throttle Response Scheme.

As supplied, the decoder will produce the sounds of Class 47 Non-ETH equipped for use ‘on the mainline’. (CV265=101).

Use F1 to switch on the sound. After the start-up routine the loco will stand with the diesel engine, the Prime Mover (PM), ticking over at idle.

The sounds will respond to the throttle control in the following way:

Select speed step 1. The brakes will release, the PM will increase power to get the loco moving, and will continue until at higher speed, a further ramp up will be initiated until the final high speed running sounds begin. The precise speed steps will depend upon your model, so I suggest you make a note of the actual figures for your later use.

The sounds will spool down at similar points on deceleration.

Notice the transitions between the sounds which change in apparent power but with little change in speed. This is also prototypical, depending upon gradient and load.

In this, Version 3.0, there are extra control features to further enhance your driving pleasure.

Coast Mode

No matter what actual speed your model is travelling at, or which engine note range is playing, pressing  F key 6 will put the sounds into ‘Coast Mode’ by spooling down the sounds to the appropriate level.

You still have full control of the speed, but the coasting sound will continue until you switch off F key 6; at which point the sounds will change to those relevant to the current speed. (Which includes standing).

Hint. Try using F key 6 to spool engine sounds down before throttling down to a halt – no more thrashing locos standing at signals or platforms. Remember to release F key 6 before setting off again!

Note for Version 3.0: This remains true and can be used in all cases from all speeds, but an alternative and automatic feature now spools the engine down to idle prior to stopping, provided the initial speed is not too high. See below.

Spool Down One

If that wasn’t enough control to shake a stick at, there’s more!

During any driving sound ‘loop’, at any speed, it is possible to cause the engine power to spool down to the level immediately below. This is easily achieved by reducing the speed by one step, or more. E.g., if the loco is playing power band 3 sounds, reducing speed with your throttle by one step will cause the sound to immediately spool down to the sound of power band 2, if in power band 1, it will spool down to idle, and so on.

This is a different control to F6 which always spools down to idle/coast.

A further difference is that IF you have spooled down with this technique, acceleration of one speed step or more will immediately ramp the sound back up to the higher power. So you can now, at any road speed, vary the engine note by reducing or adding a single speed step.

Multi-Mode

Activated by F5, this enables multi-function changes with one key. Idle sound will be held for the first portion of driving, enabling yard movements etc without engine ramping. Whilst this has always been possible with F6 engaged before moving off, the difference here is that engine sounds will ramp up once a new threshold is reached. The switched features also include reduced inertia setting and automatic engine ramps to occur at higher speed steps.

F5 can be operated at any speed to give a fourth way in which the engine sounds at a given road speed may be modified instantly.

 

 

Applying More Power

Fed up with your loco dictating how you should drive? Now, you can call for more power from the engine at any intermediary speed. The duration of the increased power is configurable (default about 5 seconds)

Further enhancements mean that, at any speed step below maximum power sounds, large (10-20) speed step increments will cause the engine to ramp up and down automatically, whilst small increments will just ramp up according to the loco speed.

This feature works in conjunction with F6 and F5 to give a very high degree of control over the engine sounds without the need for ‘Manual Notching’.

CV Changes.

If you have a short end to end layout (CV265 = 103), or wish to trundle about ‘on shed’ (CV265 = 102) will change the way the decoder responds to your controller by changing many other CVs simultaneously. The main outcome is that the upward sound transitions begin at a lower speed and occur more quickly. (It’s possible to get a ‘00’ loco from standstill to full thrash and back down to idle before stopping - all within 6 feet of track!.

It’s now down to your skill and knowledge to simulate any eventuality!

Here’s a list of the sound sets available. To select a sound set, simply put the value shown into CV265.

Table A

CV Value

Sound Set Name

Ideal Use

101

Non-ETH Mainline

Larger layouts and high speed operation.

102

Non-ETH Yard

Low to moderate speeds, shunting, MPD and branch lines.

103

Non ETH Short Layout

Achieve Full Power sounds within restricted track lengths

104

ETH Mainline

Larger layouts and high speed operation.

105

ETH Yard

Low to moderate speeds, shunting, MPD and branch lines.

106

ETH Short Layout

Achieve Full Power sounds within restricted track lengths

 

 

 

 

F Key

Function/Sound

0

Lights

1

Sound On/Off

2

Low Horn (Hold to extend duration)

3

Hi Horn (Hold to extend duration)

4

Dual Horns

5

Multi-mode

6

Coast On/Off

7

Buffering Up and Coupling

8

Cab Lights (FO1)

9

Flange Squeal (Variable duration)

10

Brake release

11

Brake Squeal

12

Spirax Valves

13

AWS Horn

14

Triple pump

15

Station Ambience

16

Compressor

17

Guard’s whistle

18

Door open and slam

19

Fade all sounds

 

 

Driving Technique

 

At any time, and in any sound set, F6 will force the sounds to either hold idle or spool down to idle sounds. This affects only the sounds, actual speed is unaltered.

 

So, you can engage F6 before moving and the sounds will continue at idle even when the loco moves. Use this for light engine movements, where no extra power is required.

 

Or you can use F6 when already moving and the sounds will revert to idle for Coasting.

 

Releasing F6 in both cases allow the sound to go to the appropriate power level determined by the throttle position.

 

A new feature allows the power to drop to the next power level below if you decelerate by one speed step. Acceleration of one speed step allows the sound to return to the higher power. This works in any power band. Useful to switch between power levels at speed.

 

Try this:

 

These effects will operate in all sound sets, but the impact will be most pronounced in sound set three (CV265 = 103 or 106). The speed steps shown are just an example, it will operate similarly at all speed steps.

 

Engage F6 before driving off. Accelerate to speed step 40, release F6. The power will instantly begin to rise to full power.

Repeat the above, but before releasing F6, reduce the speed step to 39. Now the power will ramp up to the intermediary power only. Increase speed step to 40 and it will rise again to full power.

 

Or this:

Engage F6 before driving off. After a short distance, stop the loco.

 

Press F7.

 

Change direction.

 

Release F6 before driving off. Now the power will ramp up before your loco moves. (Simulating a heavy train on the hook).

 

 

Congratulations, you now know how to roll, light engine, up to a train. Then couple up and drive away under power.

 

If you reduce speed gradually before stopping, the project will put the loco automatically into Coast mode at low speed, enabling a dignified halt without the engine sounds playing at full power. This is an automatic, low speed, alternative to manually controlled coasting using F6.

 

 

Remember.  These new features will not operate correctly in 14 or 28 speed step modes. Using 126/127 speed step mode also allows imperceptible speed changes which nevertheless still trigger the sounds to change as described.

 

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