ZS008A DUKE OF GLOUCESTER
ZS008A Activedrive Digitrainsound Duke of Gloucester steam locomotive, Sound Project. V18.09.
Please spend a few moments to read these notes which have been produced so that you may obtain the maximum satisfaction from your new sound scheme.
The sounds should work perfectly when the decoder is fitted correctly. Individual locos may require some fine tuning that you can achieve with your DCC controller.
What is ActiveDrive?
This is a system developed to allow you, the user, to change the way that the sounds respond to your driving style or needs. This avoids the need for reprogramming and all the additional costs that would imply.
Operating Your ZIMO Sound Decoder.
As supplied, your new decoder will work in a ‘heavy train’ configuration, but you will be able to switch between the available sounds using your DCC controller by following the straightforward instructions below.
This project utilises Zimo’s ability to switch between the sounds of a heavy train load or sounds of a light engine with F5 and includes real brake control on F2.
These are all fully configured within the project, waiting for you to simply press the F key and make your choice.
You can revert at any time by pressing the same F key again.
All the CVs have been optimised but you may need to make minor adjustments to perfect it for your individual tastes.
There are many Functions, most of which have an individual sound attached. Some will perform a physical function (like turning on the lamps, if fitted), and some will do both (depending on equipment installed). Please study the list below.
Some of the sounds have a finite length and will play from start to finish when selected. Other sounds will ‘loop’ until switched off, whilst others will vary in length, depending on how you operate the F keys on your DCC controller. I’ll leave you with the pleasure of finding out which is which.
In any of the driving sound sets, increasing the speed step by 1 or more will produce an acceleration sound for a few seconds. If you wish continuous acceleration, ease the throttle setting upwards rather than 0- 128 in one jump!
Similarly, in each sound set, a reduction of 1 speed step or more will stop the exhaust beats and the loco will ‘coast’ (or drift) for a few seconds before resuming exhaust beats. Continuous drifting can be simulated by easing the throttle settings down, one step at a time.
All sounds may be modified (including changing or removing them) individually, and the volume levels of each one may also be varied to your own needs. For this, and much more information on your decoder’s outstanding abilities, please download the latest Decoder Manual from: www.zimo.at/web2010/
You can get advice in English by joining, for free: [email protected]
The Sound Sets
There are two sound sets loaded on your decoder.
Set 1 Heavy Loaded. This is the one to use if you have a heavy train on the hook.
Set 2 Light Engine. At very slow speeds, this set will simulate a very lightly stressed loco. This becomes more aggressive with acceleration, and as speed increases.
Special Zimo Function on F5.
As supplied, it is possible to toggle between Set 1 and Set 2 (change from one to the other and back
again) and this may be done even whilst the loco is moving, with no loss of sound. This is useful to
vary the sound of the exhaust beats. But it really comes into its own when you run light loco up to a
train, couple up and chug away with the heavy sounds.
All you need to do to make this happen is to press F5 on your DCC controller, and press again to
change back.
Heavy Mode
This is the default setting. Inertia and momentum have high settings to reflect the high mass of a loaded train. Maximum power would be required on a real loco to lift a heavy train. This means that as well as opening the regulator, the driver would allow maximum steam into the cylinders with the reverser fully open.
During acceleration, the exhaust beats will bark aggressively, but the tone and volume will soften after a few seconds as the real driver would advance the steam cut-off to reduce steam entering the cylinders, increasing the efficiency of the engine.
Light Engine Mode
The default setting is for ‘heavy train’.
Engaging F key 5 will switch the exhaust sounds to a different set of samples, so the ‘chuffing’ is less aggressive in nature and quieter. This represents the reduced ‘cut-off’ on the reverser on real locos.
Brakes
F2 will give the sound of brake applications. F2 can be ‘dabbed’ or held for varying durations. The sound will respond accordingly.
However, if the throttle is reduced in advance, as a real driver would do, before operating the Brake Key, a braking force will be applied which will continue to increase the longer F2 is held. Short dabs will provide speed trimming, held down continuously will result in a controlled ‘Emergency Stop’.
All the CVs have been optimised for the original Hornby Duke of Gloucester though you may need to make minor adjustments to perfect it for your individual model.
There are 22 F keys assigned, most of which have an individual sound attached. Some will perform a
physical function (like turning on the lamps, if fitted), and some will do both (depending on equipment
installed). Please study the list below.
Some of the sounds have a finite length and will play from start to finish when selected. Other sounds
will ‘loop’ until switched off, whilst others will vary in length, depending on how you operate the F keys
on your DCC controller. I’ll leave you with the pleasure of finding out which is which.
In any of the driving sound sets, increasing the speed step by 1 will produce an acceleration sound for
a few seconds. If you wish continuous acceleration, ease the throttle setting upwards rather than 0-
128 in one jump!
Similarly, in each sound set, a reduction of 1 speed step will stop the exhaust beats and the loco will
‘coast’ (or drift) for a few seconds before resuming exhaust beats. Continuous drifting can be
simulated by easing the throttle settings down, one step at a time.
All sounds may be modified (including changing or removing them) individually, and the volume levels
of each one may also be varied to your own needs. For this, and much more information on your
decoder’s outstanding abilities, please download the latest Decoder Manual from:
www.zimo.at/web2010
Function Keys List
F0 – Lamps (if fitted)
F1 – Sound On/Off
F2 – Brake control
F3 – BR Chime Whistle
F4 – BR Chime Whistle
F5 – Heavy/Light selection
F6 – Coal shovelling. (Plus firebox flicker if fitted to green wire) (This sound is also a random sound)
F7 – Live Steam Injector (This sound is also a random sound when standing)
F8 – Blower
F9 – Wheel Flange (Hold key to extend duration, release very quickly for short)
F10 – Ejector
F11 – Long Whistle
F12 – Toot Chime
F13 – Safety Valves lifted
F14 – Coupling
F15 – Cylinder drain cocks open
F16 – Air brake pump
F17 – Guard’s whistle
F18 – Tender Water Tank Filling (Hold key to extend duration)
F19 -- Station Announcement
F20 – Smoke on FO2 if fitted
F21 – Fade all sounds to mute
F27-- Vol down
F28-- Vol up