ZSLNEA Eastern Region 2 cylinder Steam Heavy Freight Sound

£15.00
This is a preloadable soundfile for your chosen Zimo sound decoder purchase. Cannot be bought on it's own. Suitable for use in large LNER steam locos.
Availability: In stock
SKU
ZSLNEA
ZSLNEA Digitrains Heavy North Eastern Freight ActiveDrive Version v22.04 Operating Your ZIMO Sound Decoder. As supplied, your new decoder will work in a ‘light engine’ configuration, but you will be able to switch between the available sounds using your DCC controller using the straightforward instructions below. This project utilises Zimo’s unique ability to switch between the sounds of a heavy train load or sounds of a light engine. These are all fully configured within the project, waiting for you to make your choices. You can revert back at any time. There are many Functions, most of which have an individual sound attached. Some will perform a physical function (like turning on the lamps, if fitted), and some will do both (depending on equipment installed). Please study the list below. Some of the sounds have a finite length and will play from start to finish when selected. Other sounds will ‘loop’ until switched off, whilst others will vary in length, depending on how you operate the F keys on your DCC controller. I’ll leave you with the pleasure of finding out which is which. In any of the driving sound sets, increasing the speed step by 1 will produce an acceleration sound for a few seconds. If you wish continuous acceleration, ease the throttle setting upwards rather than 0-128 in one jump! Similarly, in each sound set, a reduction of 1 speed step will stop the exhaust beats and the loco will ‘coast’ (or drift) for a few seconds before resuming exhaust beats. Continuous drifting can be simulated by easing the throttle settings down, one step at a time. All sounds may be modified (including changing or removing them) individually, and the volume levels of each one may also be varied to your own needs. For this, and much more information on your decoder’s outstanding abilities, please download the latest Decoder Manual from: www.zimo.at/web2010/ You can get advice in English by joining, for free: [email protected] The Sound Sets There are two sound sets loaded on your decoder. Set 1 Heavy Loaded. This is the one to use if you have a heavy train on the hook. Set 2 Light Engine. At very slow speeds, this set will simulate a very lightly stressed loco. This becomes more aggressive with acceleration, and as speed increases. Special Zimo Function on F5. As supplied, it is possible to toggle between Set 1 and Set 2 (change from one to the other and back again) and this may be done even whilst the loco is moving, with no loss of sound. This is useful to vary the sound of the exhaust beats. But it really comes into its own when you run light loco up to a train, couple up and chug away with the heavy sounds. All you need to do to make this happen is to press F5 on your DCC controller, and press again to change back. Heavy Mode This is the default setting. Inertia and momentum have high settings to reflect the high mass of a loaded train. Maximum power would be required on a real loco to lift a heavy train. This means that as well as opening the regulator, the driver would allow maximum steam into the cylinders with the reverser fully open. During acceleration, the exhaust beats will bark aggressively, but the tone and volume will soften after a few seconds as the real driver would advance the steam cut-off to reduce steam entering the cylinders, increasing the efficiency of the engine. Light Engine Mode The default setting is for ‘heavy train’. Engaging F key 5 will switch the exhaust sounds to a different set of samples, so the ‘chuffing’ is less aggressive in nature and quieter. This represents the reduced ‘cut-off’ on the reverser on real locos. The Inertia and Momentum settings are automatically reduced when Light Engine Mode is selected. The physical characteristics are changed so the model responds more urgently to control inputs. Acceleration is more brisk and stopping distance is reduced. Dynamic Inertia In either Heavy or Light modes, flipping the throttle quickly to high speed steps will cause the model to accelerate 3 times more quickly from standing than if the throttle is gradually opened. This is automatic, no F keys are involved. So now, the rate of acceleration is determined by how wide you open the regulator, just as it would on a real locomotive. Brakes F2 will give the sound of brake applications. F2 can be ‘dabbed’ or held for varying durations. The sound will respond accordingly. However, if the throttle is reduced in advance, as a real driver would do, before operating the Brake Key, a braking force will be applied which will continue to increase the longer F2 is held. Short dabs will provide speed trimming, held down continuously will result in a controlled ‘Emergency Stop’. Live Volume Control Provide the sound is switched on and the ‘fade’ button is not active, it is possible to change the overall volume to suit changing needs. Engage F27 and the sound levels will gradually reduce, eventually to silence Engage F28 and the sound levels will gradually increase, eventually to maximum. In each case, disengage the F key when the desired level is attained. Set F27 and F28 as ‘momentary’ if your DCC controller allows you to do so. Note: If the volume controls appear to not function, check that F19, F27 and F28 are disengaged before making a further attempt. Rod Clank Volume This version has heavy rod clanking included. You can change the volume of these sounds to suit your requirements. CV286 = 150 is the project default. Higher values will increase volume, lower values will reduce volume relative to the other sounds. Function Keys List There are 21 Function Keys used in this sound project. Please see below. Some of the sounds have a finite length and will play from start to finish when selected. Other sounds will ‘loop’ until switched off, whilst others will vary in length, depending on how you operate the F keys on your DCC controller. Some keys have a control function rather than a sound. Key Number Sound or Control Function Volume CV F0 Loco Lamps (If Fitted) - F1 Sound ON - F2 Brake Key – see text for explanation CV517 F3 Whistle (Speed Dependant) CV520 F4 Whistle (Speed Dependant) CV523 F5 Heavy Train/Light Engine Selection - F6 Coal Shovelling (This sound is also a random sound) CV529 F7 Live Steam Injector CV532 F8 Blower CV535 F9 Toot Whistle CV538 F10 Guard Whistle CV541 F11 Hand Brake CV544 F12 Water Filling CV547 F13 Coupling CV550 F14 Safety Valves CV553 F15 Cylinder Drains Opened CV556 F16 Cab door CV559 F17 Buffer Up CV562 F18 Door Slamming CV565 F19 Fade All Sounds - F20 - F21 F22 F23 F24 F25 F26 F27 Overall Volume Down - F28 Overall Volume Up - Volume setting range 1 – 255, higher values give louder sounds.
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